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didu · chapter one
you aped the candle. walk out through six scams, read the tells, keep your bag. the lime door is didu.
every room is a pad scam, and every scam blinks a tell before it bites. read the blink and you keep your bag. ape blind and the room takes a cut. bag at 0 = rugged, the room restarts you at 40. three rugs = back to the top. about three minutes, one exit.
wasd move · mouse look · shift sprint · click to grab · h hint · esc lets go of the mouse
pad: sticks · south grabs · left trigger sprints · north hints
rugged.
didu · chapter one
the pads on those walls are still minting, and they get paid every time you miss. didu is the other door: one person, one launch a day, your name on the coin, the rules set at launch. not another farm.
a didu coin can still go to zero; rules don't change that. chapter two isn't written yet — holders pitch and vote the next room on /build.
didu · play
keyboard and mouse, or a pad. come back on a wider screen. earlier games in /builds work here — the corridor does not.