didu · chapter one

the pump gauntlet.

you aped the candle. walk out through six scams, read the tells, keep your bag. the lime door is didu.

every room is a pad scam, and every scam blinks a tell before it bites. read the blink and you keep your bag. ape blind and the room takes a cut. bag at 0 = rugged, the room restarts you at 40. three rugs = back to the top. about three minutes, one exit.

wasd move · mouse look · shift sprint · click to grab · h hint · esc lets go of the mouse
pad: sticks · south grabs · left trigger sprints · north hints

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